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# 40 01-01-2010 , 05:54 PM
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Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
Perhaps it is my drug induced stupor, and if so forgive, but as i look through all of Jays posts on this thread Ctbram, i se no where where he stated that "all, sups and All vfx studios, All ect ect ect, say no n-gons, so forth and so on, that you are asking him to prove.

I do see where he did offer the generally sound advice "Chances are a you put a model thru any pipeline with that sort of face count on a poly you will have a problem with the model 'generally' as the renderer has to 'guess' the surface before spitting out out the image."

Now Jay, to my knowledge is one of Few people here who have as much experience as he does in the industry professionally. He would as far as SM goes, be a good source of information on the subject of what studios wish for and require of their modeling pipelines.

Ct, you are a good modeler, and you make very nice work, you also have alot of very good ideas around some common problems your putting holes in cylinders for example. but as you stated you ar a hobbyist not a professional in the industry, are you sure that your models woudl pass th inspection of those who woudl have the final say so during production? The answer to that question should dictate weather or not you are so apt to provide your strong opinions against a member of the professional community on a forum that exists solely for the purpose of beginners and hope-fulls learning the ropes of the industry.

That being said, i still think the viper is comming along nice, and woudl like to see your take on a Mk VII
G-man


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