Thread: Sackman George
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# 1 07-03-2010 , 08:51 PM
Rhetoric Camel's Avatar
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Location: Plattsburgh New York
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Sackman George

I’ve been working on a new project in Autodesk Maya. I got the idea from the Little Big Planet video game character, “Sackboy.” I have modeled and textured him so far, will be working on rigging and painting weights soon. I have not done much animating so this will be a first, figured I’d make an easy character to practice on.

Here’s what I’ve got so far.

Sackman “George” is what I’m calling him. I have layed out UV’s textured him and made a displacement map with the texture to make him a bit more bumpy. This is still a work in progress so the eyes will be better and the bumps from the burlap sack wont be protruding through them.

user added image

And these are the UV’s I laid out for him. Didn’t include the texture in the UV’s because that would just make it hard to see my layout.

user added image


- Mike

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