hi guys thanks for replay. well, thanks for the advice. I know tons of shader"s around texture/bumpmap/..........., but what I am looking for some sample of architecture that has been done with maya, almost are 3dmax. what i am saying is rendering glass with maya. no just glass of water rendering of whole building with glass shader, I try with max, looks perfect,I have not seen yet any architecture job with maya. I wonder why? so what I need some advice of you guys how can you render the building with almost glass shader, here is example of my 3d max, but I can't render out as this in maya. I try everything(render setting/glass shader/reflection) so I need your help