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# 30 31-12-2009 , 10:15 PM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162

Originally posted by Jay


BenHobden:

Sorry mate no animation, though he will be rigged the same way. Its for my online graphic novel, Outlaws Tales (see link at the bottom)



Jay


I was interested because ive been reading more recently about the zbrush/maya workflow. I got given a zbrush book for christmas which has a section on the pros and cons of working from a low-res/high-res mesh in zbrush. How some people prefer the 'arty' way of doing most work in zbrush on a low res mesh, and how other people who are more confident with hard-surface modelling prefer to work further in maya or whatever 3d package before going to z.

Also i guess it makes for a smoother process if you are going to create a normal or displacement map. Without going even further into it and getting into retopology and everything, I just wondered what your views were, if any of these factors have been in your considerations...

For what I know it looks nice, i think the effort you have put in in Maya first has given a really solid foundation.