Originally posted by Jay BenHobden: Sorry mate no animation, though he will be rigged the same way. Its for my online graphic novel, Outlaws Tales (see link at the bottom) Jay I was interested because ive been reading more recently about the zbrush/maya workflow. I got given a zbrush book for christmas which has a section on the pros and cons of working from a low-res/high-res mesh in zbrush. How some people prefer the 'arty' way of doing most work in zbrush on a low res mesh, and how other people who are more confident with hard-surface modelling prefer to work further in maya or whatever 3d package before going to z. Also i guess it makes for a smoother process if you are going to create a normal or displacement map. Without going even further into it and getting into retopology and everything, I just wondered what your views were, if any of these factors have been in your considerations... For what I know it looks nice, i think the effort you have put in in Maya first has given a really solid foundation.