Thread: army simulator
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# 3 08-04-2003 , 01:45 AM
Blinn's Avatar
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Join Date: Sep 2002
Location: Nova Scotia
Posts: 290
sounds to me like you would need some background in something like c++, or a similar language. You could probably program it in with direct3d or openGL, and use models you've made in maya. oh, and a good understanding of the physics of the ship in water.


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