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# 1 25-04-2005 , 03:44 PM
movestudios's Avatar
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Join Date: Mar 2005
Posts: 5

Assign Cameras to Textures

I was just wondering if it is possible to link a camera's field of view to a texture.

This was hard to understand for some of my colleagues, so to prevent further confusion, I will use the example of a security camera.

I wish to have a camera outside of a closed space, and have what it sees rendered to a square/rectangular plane, so one could monitor what is outside without actually going outside.

If this isnt possible, please tell me; this is based around an important class project.


Thanks for the consideration and help (if any user added image)

~move

Still need visual? I found a security cam tutorial for Doom3.. now if Only I could do this for Maya.

Image taken from https://www.doom3world.org/phpbb2/viewtopic.php?t=3782

user added image


Woo!

Last edited by movestudios; 25-04-2005 at 04:20 PM.