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# 2 27-01-2008 , 09:07 AM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
Posts: 1,712
I don't understand this question, i was always given to understand that nurbs surfaces have built in UV'S so first of all why would you want to remap it?
If you convert the nurbs to polygon then the polygon inherits the nurbs UV's so again why remap it?
Are you sure the tutorial wasn't to convert a polygon to nurbs and back to get some uv's on the polygon object?

Am I missing something here ?




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