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# 3 25-04-2005 , 06:08 PM
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Join Date: Jun 2004
Posts: 119
Thats kind of what I have been going for so far yeah.

As people can guess I'm not to hot on particles yet, so all I can see so far that could make a difference are:

1. I can find the attribute that sets when the emitter should begin emitting, but there doesnt seem to be one that sets a frame for the emitter to stop user added image

2. Rate / partilces per second. This varies how much comes out. I need it to be a high figure so in render you see a good sized 'puff' of dust coming up.

I need a sudden burst of many particles, that stops quickly afterwards - are particles even the best job for this?

Thanks as always user added image