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# 1 23-05-2009 , 04:36 AM
Registered User
Join Date: May 2009
Posts: 6

Weird targa alpha thing...

I'm kinda new with using textures using an alpha map. And I'm modeling in maya for a game and i'm trying to put together this house and I made a roof texture with an alpha map and the front of the house with the same thing. But while modeling the object, this happens to me (see this pic) , but it looks fine in rendering.

I don't want this to happen when I get this object ready to use in the 3D game, I didn't reverse the normals or anything, I just made two flat planes for the roof and a flat plane for the front of the house, and the textures will float ontop of the roof texture, but if i move the house texture towards the center, roof texture will appear normally. This will happen as well if I create a flat triangle, extrude it, apply the texture, the house texture will still appear on top.

Is this going to display normally and it's just some video card memory limitation???

Please help.:hug: