Originally posted by gster123 Nah they dont, they appear to have their own shape node but they are linked to the original, but they do have their own transform node allowing them to be moved. There a lot lighter than actual geo as there only a pointer to the original object Oh right, my mistake then, when doing the spaceship comp Mike said something along the lines of what I posted, must have interpreted his comment wrong. But they do push up the poly count don't they? It goes up some amount when duplicate special, thought it was by the same amount as normal duplicate.