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# 7 15-01-2010 , 02:47 PM
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Join Date: Dec 2007
Posts: 124
I've done a little research into this and it seems it has a lot to do with the difference in parameterization between the two filleted surfaces. I don't know if any amount of tessellation would solve this. It may be a NURBS shortcoming I have to live with. It does show up in my renders ... even with increased tessellation. I'm really hoping I've missed something here and someone is going to flick that light switch on with a eureka post. Thanks for the reply.