yeah, I tried that, but it still falls the same way, changing those just adjusts the speed at which it gets there. but I was thinking, is there, first off, a way to get a particle to follow a surface and then either drop when it reaches the edge, or emit a new particle when it reaches there, or is there a way to get it to pull towards the object's pivot point (or just the surface) and then at a certain point, stop and drop? any help would be appreciated