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# 1 09-03-2007 , 05:50 PM
tvholicjames's Avatar
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Join Date: Sep 2002
Location: Connecticut
Posts: 188

How do you make Light Maps for the game environment?

Hi,

I was trying to make a lightmap to have a shadow on the ground but it looked so blotchy.

The scene has a ground, houses, 3 walls. I used 4 directional lights, made a new uv set for the ground in a grid of 0 and 1 so that ground has at least 2 uvs.

1) What is the best way to make shadows on the ground for games using Maya?

I also vertex color the scene to replace the lightmap that I couldn't make properly, but it looked awful.

2) In a game, are all the objects supposed to have even lights?

Please let me know.

Thanks.