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# 39 29-10-2006 , 06:48 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
thanks.
the texturing was with photoshop.
painting in layers.
i made the head a seperate object to give it a 3k map,
and the body was a whole with a 3k map; that also allowed me to have different skin shaders for both objects.
i had to bring to body paint to paint over the seams from the 2 object. [u can paint across multiple object with BP]
then i used similar skin shaders. the scaterring on the head is mostly differnt in the scattering of the body in the back scatter weights and subdermal weights.
thanks for looking.

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