Well my obsessive compulsive side has kicked in and I am going to redo the fuselage.
If I was to use nurbs and byrails I could make a pretty close to perfect surface but I am keen to learn this box modeling method.
If you have a chance to see the "behind the seens 3 - hard surface modeling" from gnomon that guy does amazing things with lots of corners and uses a very similar approach to Jay. I just wish he would spend more time going over methods for these trouble areas.
Surfacing is also a chore for me. I cannot for the life of me figure how to use the sculpt polygon tool without simple destroying my mesh. I have tried playing with average vertices with no success.
Ultimately I end up creating cv curves connected along poly vertices and then loft or byrial through them and then convert the surfaces from nurbs back to polys.
Last edited by ctbram; 16-12-2008 at 03:16 PM.