Originally posted by tariqrf Baby duck... i suggest learning a bit more Maya, check this out: Polygons - > Create polygon tool as for you strykernet, making a beak is more easier in nurbs, if you are a newbie than this might help: Make a circle (duplicate it many times & move to the correct position) edit the point in each circle such that it has almost a primitive shape of a beak.. then loft them... if it is not good enough... tweak it a bit more... then you might get one... this is a newbie way there are a lot of other methods you could use.. thank you very much that you tell me to learn more maya. i do nothing else with maya. not my fault that polys have zero priority over curves and nurbs right now. learning both at once does not work. and what i wrote down is a complete newbie way to do - as i am a total newbie (not even knowing that i have to know there is a poly create thing). and by the way the poly create tool only works if you actually want a poly model. ok, you can convert polys to nurbs, but only if you convert poly->subd->nurbs - and this only works in maya 4.5. the loft can loft directly poly or nurbs ...