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# 2 08-09-2010 , 06:40 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Did you apply a simple checker texture to your object while UVing? This helps to see areas of stretching and distortion which can be fixed by moving UV points in your UV tex editor. It's a matter of having the "faces" in the UV map roughly the same size and shape as the actual faces on your 3D model.


-stwert

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