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# 1 29-03-2006 , 01:20 AM
toxicrocker's Avatar
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Join Date: Mar 2006
Posts: 1

Peeling paint texture--any thoughts?

Hey all,

I'm trying to get a peeling paint texture and don't want to use a bumpmap or image plane. I'm going for the actual, 3D look of peeling. I'm thinking of trying a double-layer of "wall." The room is a polygon cube (minus one side) and perhaps if I put a poly plane against it, make some jagged CVs on it and pull at it, it will get the right look... However, I think there's a way to do it with a layered shader. Unfortunately, I'm not overly skilled at Maya and am most likely attempting something above my level...

Has anyone attempted this? If so, any suggestions on methods to use??

Thanks!