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# 8 25-03-2011 , 01:57 AM
Registered User
Join Date: Dec 2010
Posts: 68
Ah, got you, well I could do that, if it was a standalone artwork only, but I have to make it fit an ancient PC game rig, which doesn't comfort the character very well already. It would most likely result in clipping through the arm in game, maybe I can tweak it lateron, once I've tested it with the animations.

Polypainting the skull in ZBrush in order to find a design that suits the character. I'd go with something like this at the moment:


TDW user added image

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