maya can do it in the renderer, but its alot of work my method ( which is the same method as the guy whos making Lots Of Robots ) is ( i think anyway) the best way to do it, you can always get just the right amount to glow, no test renderers are needed NP if not, it just means a heap of rendering to layers etc (Maya can render out just the speculars etc as a seperate pass that can be used in post later I've been told).... sorry, this is my mistake ... when i say layers i mean Photoshop/after effects layers, theres no need to render out ( spec/deffuse) layers in maya, just one image per frame if you look at my image you will ( hopfully ) see that image 2 was created by applying levels in photoshop to image 1.. christ im crap at writing tuts...iv just reread what i wrote, and even i dont understand it anymore