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# 1 16-10-2010 , 09:08 PM
Acid44
Guest
Posts: n/a

Switching to Max (trying to avoid though)

So I'm switching to Max, for game modeling purposes... No conversion software seems to like Maya >_<

I was wondering for now though, if anyone has any experience with converting models to Max, Because then I can at least maybe have a chance of continuing with Maya.

From my understanding the normals get screwed when you import a model from Maya to Max through .OBJ files. Does anyone have any experience with editing normals? Or know any tutorials for it? I had a go at editing them earlier but i can't seem to get them lined up right, it always seems that no matter what I try they end up screwed up somehow...

Or if anyone knows of a plugin to export .3DS or something more stable to go into Max, that would help too...