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# 1 28-01-2004 , 03:48 AM
Registered User
Join Date: Jul 2003
Posts: 24

particles to form polygon body mesh

user added image

I am trying for an effect where a polygon mesh of a human body dissolves (morphs) into atoms (which would be instanced to particles) but the particles would need to maintain the shape of the body.

I have tried this on the most basic level with a cylinder and I can get them to maintain the shape, but thats with simple geometry. The poly mesh I have is way more complex. Lots of polys....

Any suggestions?