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# 1 19-10-2007 , 07:42 AM
Registered User
Join Date: Mar 2007
Posts: 1,055

Texturing issues - different uv sets/resolutions

Hi,

for the character I'm making, I've got a base bump map that's 3000x3000 for his whole body. The UV space is taken up by his head, arms, hands and torso, to scale, so that no seams are apparent. His legs uvs are tiny since they won't be seen.

I find though that this resolution is not enough for fine detail on his face. Is it possible to have another uv set just for his head? This would mean essentially having two uv sets for the head faces.

If this can't be done, what other options are available to me? I'm reluctant to just increase the overall bump base texture resolution, since it is fine for what it does (just break up the surface of the skin).

thanks,

gubar