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# 5 19-10-2007 , 02:42 PM
Registered User
Join Date: Mar 2007
Posts: 1,055

Originally posted by Weyu
Well first assign the material you want to use then just plug the bump to a shade that you use on the model and select it. I hope that answered your question

Hi,

I've got a material on my object (a lambert). It already has the base bump assigned to its bump attribute.

The problem is, how to also attach the new bump to it, given that it can't just be layered (since its UVs are layed out differently)/
cheers,

gubar