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# 2 07-01-2003 , 12:53 PM
Nem's Avatar
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Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
well splitting the model is easy, looks like its a nurbs model, so select an isoparm where you want to split the model then go to edit nurbs>detach surface (i think, havent got maya up atm)

the way i would do it, most efficient i find when doing any textures is using a texture map that you create in photoshop

ok, just another observation, i think the reason its not a straight line, or even a texture map wont give you a straight line is because of the positioning of your isoparms, if you take a look at a side view you can see theyre wavey, you need to fix that fix by snapping and moving CVs


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