:attn: Turning off cast and receive final gather killed the 'out of memory'!
Maybe I can save some more work for my computer this way?
- What do these do?
mental ray:
*visible in transparency
*transmit transparency
*transmit refraction
render stats:
*smooth shading
- Does turning off stuff like 'motion blur' and 'double sided' help although I don't use it (Motion blur is off and I don't see the back side of anything)? I guess it can't hurt anyway...
Thanks in advance,
Benny
When in doubt, delete history and freeze transformations.
My latest snake game
(Requires DirectX9 SDK and Framework)