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# 11 22-08-2004 , 11:28 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
This was done to create a tornado effect. For details on the tornado, check out the tutorials. To create the spring, though, here's the steps:

1. First, create a curve going straight up from the origin, with a CV placed about every 2 grid lines or so (using a default grid arrangement).

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2. Create a Nurbs Circle. Make the following changes:

Translate X : -.5
Rotate X : 90
Radius : .04
Sweep : 90
Sections : 3

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3. While the Circle is selected, press Insert (above the Delete key on the keyboard) and Grid Snap (X) the pivot of the circle to the origin.

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4. Now, select the Nurbs Circle and then the Curve in that order. Go to the Modeling Menu Set and Surfaces > Extrude. In the Channel Box, under Inputs, make these changes:

Fixed Path : ON
Use Component Pivot : ON
Use Profile Normal : OFF
Rotation : 5000 (adjust this for number of twists)
Scale : 6 (if just straight spring is wanted, leave at default)

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5. Select an isoparm on the spiral surface and go to Edit Curves > Duplicate Surface Curve. You now have a spring-shaped curve.

Been a couple versions since I did this, but hopefully it still works the same way.


-Mike
The Maya Toolbelt