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# 1 03-12-2007 , 07:50 PM
Joel Peterson's Avatar
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Join Date: Jun 2006
Posts: 3

Display & Render problem w/ image map

I've been having a problem with image maps in my models displaying and rendering strangely for some time now, (probably three years). I'd love it if someone can explain what is happening and even better if I could learn what to do about it.

I am fairly certain that the problem has something to do with my lack of understanding of the correct methods of mapping art onto geometry. In this example I have polygon objects w/ a stainless steel shader loaded and then to achieve graphics on the panel I've placed a poly plane over top of this and mapped the graphics onto that. This usually works well except when I change the camera's focal length to something higher than 50. Then the graphics begin to clip in the preview and then of course in the rendering. If I reset the focal length down to 40 or below and move the camera up closer to the model the graphics render great but then I begin to get perspective distortion.

Thanks for listening,

Joel Peterson