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# 3 09-04-2012 , 08:00 PM
Registered User
Join Date: Mar 2007
Posts: 1,055

here is a WIP, showing you I have no clue what I am doing

The scene units I am using is 1 unit = 1 foot, and my refrigerator is 3 units wide by 3 units depth by 6 units high, along with 2 flourecent tube lights. Each tube is attached to a surface shader and is grouped with an area light with the intensity set to 0.25 decay rate to cubic. However, the render is still blown out. Any ideas?

How large are the lights? Also, you should read up on linear lighting - I think it's quite simple to implement in newer versions of Maya, and will improve any render significantly, and also provide more natural intensity fall off,

gubar