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# 1 29-11-2005 , 07:20 AM
Registered User
Join Date: Nov 2005
Posts: 4

Normal Map vs. Displacement Map

Hi,

can someone please explain, why game developer use normal maps on low-poly models? What is the advantage of normal maps compared to displacement maps?

I know that is a basic question, but I am a bit confused. :headbang: I always thought disp. maps would be the right way to go from a high-resolution model to a low-poly model.

Thanks!