OMG! so there are bump maps, normal maps, and displacement maps and they are all different?
Chirone - Your description although I am sure is accurate sounds like something from a stereo user manual written in a foreign language. Are there any tutorials that cover the differences between these three kinds of maps and when and how you would use them to create surface details like - structures, chips and scratchs, panel lines, etc?
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 28-04-2009 at 12:43 AM.