Thread: Star Wars WIP
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# 248 28-04-2009 , 06:24 AM
paldav's Avatar
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Join Date: Jul 2004
Location: north west england
Posts: 388
You Guys !

I leave the house for 5 Minuets!

Thanks for that explanation Chirone, can i admit though i still dont fully understand normal mapping, mind you, i didnt understand bump mapping until i did it, maybe thats what we need to do.

The great thing with MAYA is that when you decide you want a particular look, there will allways be several ways to acheive it.

Ctbram i wouldnt worry too much about stuff you cant yet do, happens to me all the time...

I want to create an effect where i have bumps near to the camera but fading into the distance. This is normaly what happens anyway, but the curved surface of my death star means that the receding angle makes the far bump stand out making the distance grainy.

If someone says " use a normal map for this " then i will start to worry about it, and go to find out more.

thanks for keeping things interesting you guys, appreciated.


free memory low..exception thrown