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# 37 13-04-2010 , 06:33 AM
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Join Date: Dec 2009
Posts: 56

Got a question

One question Dave with regards to UV-ing a head mesh - if we have a baked cylindirically mapped UV layout of a human head mesh which has been exported from Maya's UV Texture Editor and we have a photo blueprint (front and side) of a human head and face in Photoshop, we normally manipulate the photo in Photoshop with Liquify filter. Is it also possible to manipulate the UV grid in Maya's UV Texture Editor to fit the photo instead? What would be the results to the rendered head ?