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# 12 06-12-2002 , 02:59 PM
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Join Date: Oct 2002
Location: USA
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Mkess007 - good eye. That is the default shader. I basically threw some textures on everything simply b/c I stink at modifying UV's and can't create good shaders in hypershade. I planned on redoing the top of the colomns; just hadn't gotten around to it yet. Thanks!

undseth - Good idea. I failed to notice that the brick wall would crumble to pieces in real life. I'll be sure to change that. Also, you think I should delete the windows on the outer edge of the wall? Will do. I'm not quite sure what you mean by the brick looking too thin b/c of their presence, though. I myself think that the lines of bricks traveling all the way around the courthouse inbetween the windows is too thin. Are you talking about that? Thanks!

iron_tick - As of now, it is just the default light. I will deffinently add some lights to it. Thanks a lot!

Emo - Bushes, trees, and flowers will appear soon! I'm having a bit of trouble making a good tree, though. I'm not quite sure what the best way to do it is. Right now, I am working on a polygonal tree made by extruding the faces; a lot like sub-divs - only not.

Recently, I just learned about the env. map that can be created for a nice background sky. What I can't figure out is how to adjust the clouds. I want big, fluffy clouds, but can only conjure up wispy, stright, thin, clouds that cover the whole sky as you can see in the first image.

Thanks for the comments!


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Last edited by Darkware; 06-12-2002 at 03:05 PM.