Thread: uv mapping????
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# 7 15-04-2003 , 11:49 AM
olivermagno's Avatar
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Join Date: Mar 2003
Location: Philippines
Posts: 94
the second object is a duplicate of the first, so there is no
need of "Polygons > Transfer. Select UVs in options".

the thing is, isn't it that if the original's texture were baked and apply the baked texture to the duplicate the texture will show up because they have thesame topology?

can't get this thing, by the way thanx for the help,
i'll just remap it if it that is the case.

thanx to all


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