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# 10 24-06-2003 , 02:20 AM
mark_wilkins's Avatar
Registered User
Join Date: Jan 2003
Posts: 161
But but but...

though you can use an expression for rendering like this it's REALLY BAD because it's so slow (has to be executed multiple times per pixel!!)

Why not use utility nodes??

-- Mark


Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com