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# 14 27-01-2007 , 04:28 PM
magicsy's Avatar
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Join Date: Oct 2005
Location: Leeds
Posts: 1,154
hello guys been slow in progress, new job etc but i got stuff sorted so hopefully im back user added image
The renders are using a mental ray area light, the important thing about renders isnt so much the lights, its the materials u use, u have to play with the settings for each one, to get the right look, once finished ill try show u what i mean. user added image
anyways heres a bit of progress, took for ever to get this far cause the way the fronts curved made me not be able to use booleans, so gonna have to split poly everything user added image but its getting there.

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