Thread: uv problems
View Single Post
# 1 25-11-2003 , 05:43 PM
soulcialism's Avatar
Registered User
Join Date: Nov 2003
Posts: 91

uv problems

so i'm trying to uv map this spaceship that i have (to go along with my spaceguy if anyone has seen that thread). i'm having some problems with it though, i'm just confused with the uv layout and how i should be laying out my uv's so i can do the snapshot.

the problem i'm having is the line at the top of the uv window. i have narrowed it down to being the last edges that converge to form the very top vertex of the ship, but i don't know how to lay them out neatly, where they should go, etc. i'm using a cylindrical map for the body of the ship, and then a planar map for the porthole type thing in the center (seen to the right of the ship in the uv window). if anyone has any ideas as to how this should work, i just need a point to start from, something to kick it into my head so i can figure out what to do next. i'm pretty confused by the whole uv thing (even though i've watched several tutorials regarding it).

or, if it looks pretty okay, exportable to photoshop, just say that and i'll save myself some headache, hehe.