the sub d poly proxy seemed like it was the answer until i found out you cannot put the subd version in a seperate layer as the poly object.
i dont wanna have to paint weight both a high and low res character, just low i think.
ahh this is so confusing.
looks like im gonna be texturing this weekend and have to wait till monday to bother the teach
and should i texture a high poly version or just the low poly?
First year 3D Grad
Last edited by Turbo Dan; 23-04-2005 at 05:06 AM.