I don't know if this is the best place to ask this, but I figured it's more a rendering issue than anything else. I was wondering how you can render a plane/sphere/object in general at infinite distance from the camera. For instance, I want to animate a camera (rotation, movement, the works) and I can't use an environment image plane as a sky for the obvious reasons. Nor can i surround it by a sphere as the sky will obviously look wrong, due to the small distance from it. Is there anyway (besides adding a sky in a compositing program) to somehow add a backgorund image plane in post-processing, or render the sky object with infinite distance from the camera?