Thread: Sky problem
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# 1 04-10-2006 , 08:54 PM
cris007's Avatar
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Join Date: Apr 2005
Location: Romania
Posts: 192

Sky problem

I don't know if this is the best place to ask this, but I figured it's more a rendering issue than anything else. I was wondering how you can render a plane/sphere/object in general at infinite distance from the camera. For instance, I want to animate a camera (rotation, movement, the works) and I can't use an environment image plane as a sky for the obvious reasons. Nor can i surround it by a sphere as the sky will obviously look wrong, due to the small distance from it. Is there anyway (besides adding a sky in a compositing program) to somehow add a backgorund image plane in post-processing, or render the sky object with infinite distance from the camera?