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# 1 31-08-2009 , 06:52 AM
goronpie's Avatar
Registered User
Join Date: Sep 2008
Posts: 12

camera x-axis problems

switching between maya 2009 and 2008, and vice versa, I have a rather annoying problem.

when i open the project, everything in my viewport is rotated exactly 90 on the x-axis.

this is particularly annoying with rigging and meshes, because pivot points are all over the place. so its a bitch to move everything back to where it is suppose to be.

any thoughts?

thanks