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# 2 29-02-2004 , 08:31 PM
NightPhantom's Avatar
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Join Date: Nov 2003
Location: Florida
Posts: 269
I have no idea how to do that, but just the other day I was wondering how to do the oposite, so I figured I would take this oportunity to ask. How do you take the displacement map and apply it to a mesh so that you won't need the displacement map anymore and the dismplacements show in the GUI?


There can not be Good without Evil, so then it must be good to be Evil sometimes.

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