Thread: IndianaJones
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# 87 02-09-2009 , 11:00 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
"Well mate ... it's very bad not to layout your uv's... In my opinion the work flow must be straight

modeling
layout uvs
Zbrushing
Normal mapping if need
texturing... shading "

Yeah I thought so at first aswell but there are people who approach a character different;
Model a basemesh in maya
do an auto map on all basemeshes
then go to zbrush or mudbox and do a highres sculpt for normalmap creation and the likes then go back to maya do a retopology of the highres mesh so that the normal map baking works.
They layout uv's on the retopologized mesh properly and bake all their maps onto the lowres model.
I had the hardest time figuring out how they got the colortexture over to the lowres mesh, but it seems they don't use zbrush for texturing mainly Photoshop.

I find this workflow a bit of a mixed blessing I like the fact that you can import meshes at will to add to your model and worry about edgeloops and topology for animation later I hate the fact i can't seem to use ZBrush as the main colortexture app (fyi I suck at photoshop)


My website;
https://www.eyellem.com

LinkedIn:
https://www.linkedin.com/pub/martin-van-stein/42/a81/b82

Yoda post;
https://forum.simplymaya.com/showthre...highlight=yoda

Indiana Jones Post;
https://srv01.simply3dworld.com/showt...threadid=29188