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# 6 18-07-2010 , 01:43 AM
Registered User
Join Date: Feb 2006
Location: bet you could guess
Posts: 35
ha ha ha there is one of the friendly knowlegable ones there.

i was just working on a different angle to this...

what if you parent a low poly representation of the model to the skeleton. similar to a low poly control rig. and make the pieces of that a passive body.. it didnt seem to slow my simulation down as bad.

just a thought.......

although one of the many important things i have learned from this site, mike, is that when jay speaks.......... you listen!

Rick