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# 1 26-07-2006 , 01:29 AM
kavelle's Avatar
Registered User
Join Date: Jul 2006
Location: Los Angeles
Posts: 38

Preserve UV's in maya?

I want to be able to move a point on a mesh without the uvs being distorted. Max has a check box that does this. I don't think maya has an option for this, does someone know of a plugin maybe? Anything?

Thanks!