Thread: Anime character
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# 20 30-12-2003 , 06:39 PM
cavalt's Avatar
Registered User
Join Date: Jun 2002
Location: Toronto, Canada
Posts: 74
Hey gt4u....... Nice name......Sounds like you're into cars.
Maybe you shouldn't bother touching a computer.

Let me put it plainly..... Dude, bud! Don't come in 'ere and put down peoples work. Even if you are da bomb (highly doubt it). Like Kurt said, "We're all here for support".

So, dude. If I were you, I'd take those words back, apologize and make nice. K? K!

Slenkar. Nice first model. Proportions are incredibly hard to control. I guess the best thing I can say about achieving the look you want, whether it's realistic or cartoony, is..... try to keep proportions relative. If a character is going to have these huge, flat shoulders he should also have a bulky back.

Organic modeling is very difficult and the only way you are going to get better is keep trying and playing with Maya.

Wanna see my first Man model?

Here he is..........


Sucks eh? I know. But I'm still at it. So should you!

Cheers!
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Tony.

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