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# 1 25-08-2008 , 04:52 AM
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Join Date: Aug 2008
Location: Melbourne
Posts: 19

Specialized Enduro

This is my first larger scale project. Fairly loosely based on an Enduro full sus MTB. Plenty of quite complicated shapes with organic type bends and sharper edges along with geometric shapes and repetition. Mainly poly modelled and not too fussed about poly counts (which is just as well because it is already at 80000) with some nurbs surfaces for good measure (rims, spokes).

Hoping to get it looking good enough to stand up to reasonably close examination (welds, spoke eyelets and bolts etc). Eventually going to render with MR and try to get some HDRI and final gathering going on.

Will try and share any workarounds and problems I encounter as I go. Any input much appreciated.

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