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# 7 07-06-2010 , 04:12 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
I personally despise pelt mapping applications. They always seem slower than just automatically unwrapping the object, stitching the seams, then running unfold on them.

What you need to do is this:

1) Unwrap your object
2) Create a "UV Snapshot" from the UV editor
3) Load that snapshot into Photoshop, and paint your texture onto it.
4) Load the painted texture into Maya on a material
5) Assign that material to an object.
*) Whenever you update your texture, open the texture's file node, and click reload. Or you can download this tool: https://www.creativecrash.com/maya/do...fresh-textures

It's also a bad idea to load large psd's into Maya, as they take up an incredible amount of memory. It's best to save a copy of the file as a jpg or tga, each time you make an edit, and let Maya load that.

Hope this helps.


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