Originally posted by Falott you have to increase the divisions of your lattice. in the channelBox look under SHAPES of your ffd1LatticeShape. there you can change the S, T and U divisions. to deform a plane into a shape of a cylinder I�d rather use one of the non-linear deformers like Bend. you have to place the deformer (rotation/translation) to get the desired effect. i was able to figure it out, and it was similiar to what you suggested. instaed of adding divisions to the lattice i had to add divisions to the cylinder. of course after it makes sense, can't deform where there are no vertices