Thread: X-Ray Shader
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# 2 06-05-2008 , 01:01 AM
AikoWorld's Avatar
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Join Date: Dec 2005
Location: London
Posts: 429
Use a sampler info, plug that into the ramp node set the collors, and use V direction.
the ramp node in to the collor of the material node.
plug that same sampler info into a new ramp node but change the collor to black and white smooth, V direction.
And plug this in to your transparant map.

Also try to read the manual to see what node dose what, to learn what you are working with.


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